![]() Even with a smaller team (15ish people?), with a reasonable average salary, the Kickstarter money is fucking gone! They have put an additional 1.5 years of work in since the kickstarter began. They'll likely be providing 90%+ of the development cost themselves. They were 25% (their own, likely inaccurate, guesstimate) complete when the Kickstarter launched with a playable pre-alpha demo. ![]() They've already invested significantly from their own assets. The actual cost of a project of this scale could easily be $10+ mill. I think you don't quite comprehend how little $1.3 mill is in terms of full 3D game development. I can tell you that I did it for all the right reasons, that I was totally committed to making a great game, but it has become clear to me that we took the wrong path, that we turned our backs on the very people who made this possible, our Kickstarter backers." The more that we worked on the game, the more that we wanted to do, and the further we got from the original concepts that made System Shock so great.Īs the CEO and founder of Nightdive Studios, a company that was built on the restoration of the System Shock franchise, I let things get out of control. With the switch we began envisioning doing more, but straying from the core concepts of the original title. We shifted engines from Unity to Unreal, a choice that we don’t regret and one that has worked out for us. However, as the money came in, the team's ambition ballooned and according to a statement made by Nightdive CEO Stephen Kick, their initial vision started to change: "We moved from a Remaster to a completely new game. When Nightdive Studios made their initial Kickstarter run in June 2016 they were able to raise $1.3 million thanks to 21,000 backers to do a modern remaster of the classic System Shock. ![]() Semi-fortunately, it doesn't look like the System Shock remaster has quite reached the point where the dev team completely gives up, but the team is now on hiatus as they reassess the development path they're currently on. ![]() Even the most ambitious, well organized, projects can run into snags and fall off the face of the earth. Choosing whether or not to back a Kickstarter project is always a gamble. ![]()
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